Groundhog Day Resolutions - July 2016

February's goals went pretty well - I achieved everything I wanted and finally crossed off some items that have been on my list for far too long.

February's Goals

1. Rebuild

Not very exciting, but I finally got around to rebuilding my game site at The site is all static, using a mix of middleman and Jekyll, and also runs under SSL.

It took a while to get all the various parts working together, but I'm definitely happy with how the site looks and works now. There's still some work to be done (mostly polishing and removing dead content) but it's a good first step that I should have taken years ago.

2. Release a game

My second success was releasing my first game in over two years. And boy, was it terrible! You can read more about it here: "February's #1GAM Entry - Trip into the Future". It wasn't particularly complex to build, and it isn't much fun to play, but it was a good step to getting back into the groove.

3. Blog more

I'm still in the habit of leaving things to the last minute, but it's getting there.

The last few months have been a complete bust. But there's no point dwelling on the past. On to July!

Goals for this month

1. Redesign this site

This is another one of those "nice but not urgent" tasks that I've had in the works for years. Rebuilding the site to Jekyll was probably the hardest part, so the redesign should go smoother than the Sodaware one.

2. Build another game

I have plenty of ideas, it's just a matter of finding the most realistic ones to develop. I have a tendency to over-complicate them which doesn't help when there's only a few weeks to create them.

3. Blog more

A permanent goal that I frequently miss.

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Groundhog Day Resolutions 2016

Last year I decided to start the year right by organizing all of my goals and ideas onto a Trello board. It seemed like a productive thing to do at the time.

However, when December rolled around there was still much that hadn't been touched. It wasn't that I didn't want to do things, they just got lost amongst everything else.

The lesson for me here: it's not much use having things written down if you don't look at them.

This year I'm trying something different: Dave Seah's Groundhog Day resolutions. Instead of a large list of resolutions at the start of the year, it's a smaller list made every month.

Here's February's (very short) list:

Release a game for #1GAM 2016

I wrote 4 games for #1GAM back in 2014 and had a great time. 2015 was not so good, but I want to get back on the game development wagon this year.

Finish the rebuild of Sodaware

This is something I've wanted to get done for a while but just kept pushing it back. Sodaware was my first "real" website, but sadly it's been left to gather dust over the last few years.

My original plan was to use Jekyll (which is what powers this site), but I've since decided to go with Middleman. I still like Jekyll, but Middleman felt like a better fit for a none-blog site.

Write one blog post a week

Every year I tell myself I'm going to start writing more. Why should 2016 be any different?

More to come next month (March 3rd).

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