Bits / 2019 / Release pangolin.mod
pangolin.mod is a game engine I wrote for BlitzMax. I’ve used it for a couple of small projects (Mini Shinobi and Splodey Boats 2000) and it’s been very useful.
Like sodaware.mod, most of the code is already available online. But documentation is the achilles heel here as well, especially as the code is more complex.
I’d like to have some useful documentation for each module, and some basic examples of how to use the various parts. In particular I’d like to document:
- The game kernel and services
- The entity system
- Rendering and resources
Targets
Document 33% of modules
Document 66% of modules
Document all modules